> For the complete documentation index, see [llms.txt](https://wiki.boxingstarx.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.boxingstarx.com/game-modes/punch-mode/npc.md).

# NPC

1. **Who are the NPCs?**
   * Targets where [P-Coins](/game-modes/punch-mode/p-coins.md) can be earned.
   * The NPC only dodges or defends; they do not attack the player.
   * The higher the level of the NPC, the higher [HP](/game-system/dp-hp.md) they have.
   * Even if P-Tickets are refilled, the NPC's level and HP does not reset.

     * However, NPCs are reset to level 1 every week.

2. **NPCs & P-Coins**
   * P-Coins are earned by attacking and knocking out the NPCs.

     * Amount of damage dealt to NPC = P-Coins

3. **Attacks & P-Tickets**
   * Attacking the NPC uses [P-Tickets](/game-modes/punch-mode/p-tickets.md).
   * However, different attacks use different amounts of P-Tickets.

     * [Jab](/game-system/skill-and-gym/skill-set/jab-hook-uppercut.md): 1
     * [Hook](/game-system/skill-and-gym/skill-set/jab-hook-uppercut.md): 2
     * [Uppercut](/game-system/skill-and-gym/skill-set/jab-hook-uppercut.md): 3

4. **Combo System**
   * The NPC will enter a [Dizzy](/game-system/character/status-condition.md) State when you land 3 Combos.
     * If you fail to land a single punch, the Combo count will reset.
   * When the NPC is in a Dizzy State, you will be able to deal more damage.
