> For the complete documentation index, see [llms.txt](https://wiki.boxingstarx.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.boxingstarx.com/game-modes/clan-mode/clan-league/clan-war/gym-types-and-tiers.md).

# Gym Types & Tiers

1. **What are the Gym Types?**

* Speed
* Attack (Jab, Hook, Uppercut)

2. **What are the Gym Buffs?**

* Each Gym grants Buffs matching its [Stat](/game-system/character/stats.md) type
* **Defense Buffs** are fixed values based on the **Gym Tier**, regardless of Gym type.

3. **Gym Tier System**

* **1**⭐ **Gyms**
  * **Open to all players**, attacks can occur **simultaneously**.
  * **Cannot be conquered** (no territory control).
  * Players earn Rewards for attacking Defenders, **even on failed attempts** (small reward).
  * **1** [**C-Glove**](/game-modes/clan-mode/clan-league/c-gloves.md) is consumed per Defender attack.
  * Buff-enhancing materials earned from these Gyms go **directly to the clan**, not the individual.
  * Limited time to complete attacks.
* **2**⭐ **& 3**⭐ **Gyms**
  * Only Gyms **selected by the Clan Master** can be attacked.
  * Can be **fully conquered** if all Defenders are defeated.
  * Rewards are given for attacking Defenders, **even if not conquered**.
  * **1 C-Glove** is consumed per Defender attack.
  * Buff-enhancing materials earned from these Gyms go **directly to the Clan**, not the individual.
  * Attacks are time-limited.
  * If captured, **Retained Rewards** are earned over time.
* &#x20;**3**🌈 **Gyms**
  * Only gyms **selected by the Clan Master** can be attacked.
  * Can be **fully conquered** if all Defenders are defeated.
  * Rewards are given for attacking Defenders, **even if not conquered**.
  * **10** [**T-Gloves**](/game-modes/clan-mode/clan-league/t-gloves.md) are consumed per Defender.
  * Buff-enhancing materials earned from these Gyms go **directly to the Clan**, not the individual.
  * Attacks are time-limited.
  * If captured, **Retained Rewards** are earned over time.
  * **3**🌈 **Gyms** produce **Tokens** ($DELABS).

<table><thead><tr><th width="88" align="center">Gym Tier</th><th width="107" align="center">Capturable</th><th width="177" align="center">C-Gloves/T-Gloves</th><th width="149" align="center">Token Production</th><th width="141" align="center">Gyms Per Zone</th><th width="121" align="center"># of Defenders</th><th align="center">Sim. Attack</th></tr></thead><tbody><tr><td align="center">3🌈</td><td align="center">Yes</td><td align="center">10 T-Gloves</td><td align="center">Yes</td><td align="center">1</td><td align="center">5</td><td align="center">No</td></tr><tr><td align="center">3 ⭐</td><td align="center">Yes</td><td align="center">1 C-Glove</td><td align="center">No</td><td align="center">2</td><td align="center">5</td><td align="center">No</td></tr><tr><td align="center">2 ⭐</td><td align="center">Yes</td><td align="center">1 C-Glove</td><td align="center">No</td><td align="center">4</td><td align="center">3</td><td align="center">No</td></tr><tr><td align="center">1 ⭐</td><td align="center">No</td><td align="center">1 C-Glove</td><td align="center">No</td><td align="center">1</td><td align="center">1</td><td align="center">Yes</td></tr></tbody></table>

*\*Sim. Attack = Simultaneous Attacks Allowed*
